Saturday, April 7, 2012

UI vs behavior requirements

When collecting requirements, we mostly used Given/When/Then textual patterns which represent logic of the system behind the scene.

UI was not recognized as a generic part of User Stories.

But now we started practices of simultaneous discussion of both UI and behavior. Even more, we're thinking that UI and behavior are crossing aspects of each User Story. And UI and behavior very similar to interface and implementation according to OOP concepts.


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